How to Edit Maps: Difference between revisions

Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 29: Line 29:


=How to Upload Your maps=
=How to Upload Your maps=
To upload map addon you need to navigate to \"vietnam\" folder of your MCV installation. You can right click on MCV in Steam library, click Properties, then Local Files then Browse. Now open \"vietnam\" folder and create new folder \"custom\". Inside folder \"custom\" create a folder with your addon name (ex. \"my_map\"). Now create directory \"maps\" and put your map in there. If you have additional content (textures, models, sounds, ect.) you have to create respective folders for them too (\"models\" for models, \"sound\" for sounds, and so on). Good practice is to pack all custom content required by map inside map file, you can use Pack BSP feature to automatically pack \"materials\", \"models\", \"sound\", and \"resource\" folders in your .bsp file, but you don't have to.\n- You can also add preview images of your map for server browser and loading screen. Create folder(s) \"materials/panorama/images/map_icons\" inside your addon's folder. To create server browser preview create folder \"playmenu\" and put in there your desired image in .png format with 384x216 resolution. To create loading screen preview go back to \"map_icons\" folder and create folder \"screenshots\" then inside it create folder \"1080p\" and put in there your desired image in .png format in 1080p resolution. After that, go to Workshop Menu ingame, select Upload Map, click Browse and select your map file, then fill remaining data. If you have a preview image you can name it the same as your map, save as .jpg and place inside your addon folder and the game will automatically detect it.\n- Note that supported gamemodes are auto-detected according to entities present in map. You can toggle switches if you feel like something is wrong. Make sure to read and sign Steam Workshop Contribution agreement and click Publish Item. You are done.
To upload map addon you need to navigate to "vietnam" folder of your MCV installation. You can right click on MCV in Steam library, click Properties, then Local Files then Browse. Now open "vietnam" folder and create new folder "custom". Inside folder "custom" create a folder with your addon name (ex. "my_map"). Now create directory "maps" and put your map in there. If you have additional content (textures, models, sounds, ect.) you have to create respective folders for them too ("models" for models, "sound" for sounds, and so on). Good practice is to pack all custom content required by map inside map file, you can use Pack BSP feature to automatically pack "materials", "models", "sound", and "resource" folders in your .bsp file, but you don't have to. You can also add preview images of your map for server browser and loading screen. Create folder(s) "materials/panorama/images/map_icons" inside your addon's folder. To create server browser preview create folder "playmenu" and put in there your desired image in .png format with 384x216 resolution. To create loading screen preview go back to "map_icons" folder and create folder "screenshots" then inside it create folder "1080p" and put in there your desired image in .png format in 1080p resolution. After that, go to Workshop Menu ingame, select Upload Map, click Browse and select your map file, then fill remaining data. If you have a preview image you can name it the same as your map, save as .jpg and place inside your addon folder and the game will automatically detect it. Note that supported gamemodes are auto-detected according to entities present in map. You can toggle switches if you feel like something is wrong. Make sure to read and sign Steam Workshop Contribution agreement and click Publish Item. You are done.

Latest revision as of 03:53, 12 February 2025

MC:V is built on the Source engine, specifically the CS:GO branch. Level editing is down with the "Hammer" editor or the included Hammer++ [\Military Conflict - Vietnam\bin\win64\hammerplusplus.exe]

The Valve Developer Community Wiki is incredibly useful for learning all about the Source Engine and the editor.


Tutorials

This video should really help you make your own first map, now if you still struggle, do not hesitate to join our Discord and ask for help, we are more than happy to help.

How to Upload Your maps

To upload map addon you need to navigate to "vietnam" folder of your MCV installation. You can right click on MCV in Steam library, click Properties, then Local Files then Browse. Now open "vietnam" folder and create new folder "custom". Inside folder "custom" create a folder with your addon name (ex. "my_map"). Now create directory "maps" and put your map in there. If you have additional content (textures, models, sounds, ect.) you have to create respective folders for them too ("models" for models, "sound" for sounds, and so on). Good practice is to pack all custom content required by map inside map file, you can use Pack BSP feature to automatically pack "materials", "models", "sound", and "resource" folders in your .bsp file, but you don't have to. You can also add preview images of your map for server browser and loading screen. Create folder(s) "materials/panorama/images/map_icons" inside your addon's folder. To create server browser preview create folder "playmenu" and put in there your desired image in .png format with 384x216 resolution. To create loading screen preview go back to "map_icons" folder and create folder "screenshots" then inside it create folder "1080p" and put in there your desired image in .png format in 1080p resolution. After that, go to Workshop Menu ingame, select Upload Map, click Browse and select your map file, then fill remaining data. If you have a preview image you can name it the same as your map, save as .jpg and place inside your addon folder and the game will automatically detect it. Note that supported gamemodes are auto-detected according to entities present in map. You can toggle switches if you feel like something is wrong. Make sure to read and sign Steam Workshop Contribution agreement and click Publish Item. You are done.